While I can't do direct damage worth a darn, I have a high success chance on casting 8th circle summons. +15 spellbook from Treasures of Tokuno, +5 from Treatise on Alchemy Talisman, +20 Magery Bracelet, +20 Magery Ring. 95 (+5 from Melisande's Hatchet for 100 when actually in use) Lumberjacking (this is an artifact of when you had to have GM carpentry to make all colored boards - I could put a different crafting skill on now) 70 Blacksmith (minimum for colored BODs holds a +10 ASH or Hammer of Hesphaestus when needing the 80 Blacksmith for Carpentry) Inscription on a caster (its non-crafting elements are wasted on a mule, and its strengths such as crafting spellbooks with additional attributes are diminished if not on a 120 caster)Ī.
#Ultima online forever galleon crafting materials plus
Dedicated Tailor/Smith/Miner/Arms Lore at 120/120/100/100 (rest of skills plus gear optimizing for combat, to allow collection of leather and mining with Gargoyle Pickaxes)Ģ. In the long run, having two craftsmen seems a simpler approach if your account has the character slots on the shard.ġ. Maybe if you were able to swap skills using a soul stone, and had lots of +skill wearables and tools, it would be possible. Squeeze in the 100 Bowcraft into this template, and have another character who maxes out Blacksmithy, Mining, Tinkering, Tailoring, Imbuing, and Arms Lore. I have come to the conclusion that a player who likes to craft will need at least two "mules". With no Mining, you would not be able to effectively smelt and recycle, making you inefficient. Or, even adding 40 more points to Blacksmithy would still not be optimal in that skill. However, one could depend on 5 points in something from jewelry, and then squeeze in 100 skill in Bowcraft and Fletching. Just maxing out Blacksmithy, Tailoring, Tinkering, and Imbuing would take another 155 points, and he'd still not be a bowyer. It's pretty clear that one character is not able to be a craftsman of all trades. In planning for a carpenter on a new shard, it's UOGuide page says the following skills are necessary to be able to craft all of the skill's items at maximal quality:ħ5: Tailoring, Tinkering, Magery, Imbuing